
class PlumCan extends ConsumableAmmo;

#exec mesh import mesh=PlumsPickup anivfile=Models\PlumsPickup_a.3d datafile=Models\PlumsPickup_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=PlumsPickup x=0 y=0 z=0
#exec mesh sequence mesh=PlumsPickup seq=All startframe=0 numframes=1
#exec meshmap new meshmap=PlumsPickup mesh=PlumsPickup
#exec meshmap scale meshmap=PlumsPickup x=0.05625 y=0.05625 z=0.1125

#exec AUDIO IMPORT FILE="Sounds\CanPickupWatery.Wav" NAME=CanPickupWatery GROUP=Ammo

defaultproperties
{
   AmmoAmount=10
   AmountPerCan=10
   MaxAmmo=45
   UsedInWeaponSlot(9)=1
   PickupMessage="You picked up a Plum Can."
   PickupSound=Sound'CanPickupWatery'
   ItemName="Plum Can"
   PickupViewMesh=PlumsPickup
   MaxDesireability=0.220000
   Skin=Texture'Steinfrucht'
   Mesh=PlumsPickup
   CollisionRadius=16.82338
   CollisionHeight=16.00000
   bCollideActors=True
}
